Didn't get a lot done this week because Baldur's Gate 3 dropped, but I've been working on making the infested race more modular so players can mix and match fungi. Also added some placeholder 'hair' (Perithecia?). Made the back of the fleshy worm pod / ascocarp less noisy and more structured. Have a great week!
Lots to do as usual, here's the female abyssal, played around with some polypaint though I'll do the actual painting in substance + proc materials, I'll be aiming for 'iridescent but not gaudy'... going to be fun making materials for that in UE. Mantis shrimp colouration used for reference https://youtu.be/JxniKbwRzFU…
I've researched alcohol distillation so that I could make a convincing alembic, which I've incorporated into the brewing/cooking station. I realized a max height character would not have enough space to lay down within two tiles, so floor tile width was increased from 850mm to 1m. I have also reduced the ceiling height…
I experimented with non-square rooms; essentially more like Robocraft or Crossout; although these games don't have pilots last I checked, and definitely not interiors. Despite a much greater amount of customization, it's very hard not to make something look incredibly blocky with these systems, without utilizing dozens of…
Happy 2024! Here is the yearly recap for 2023. I will likely do many of these. Best of luck to my future self; keep on that sigma grindset you handsome bugger. In 10 months I have:-Worked on inventory, container, and equipment systems in UE5 as well as user interface. -Established internal development wikia in Obsidian,…
thinking about adding black draconic/demonic scales to the arms and legs, cuz it looks too similar to morrowind dunmer. Guess I'm going hand-painted for the artstyle? Texture size is 256px for the entire model. There's still some UV space left over for doodads like piercings, earrings, hair ornaments, etc. Hair obvs still…
added more detail to the vampire sculpt & started on the infested. I've decided against including the 'automaton' race due to gameplay reasons. Schedule's back to normal so I'm getting a lot more done. The lore behind the infested is pretty interesting imo, so I'll share some. Essentially the Infested are a race of…
A lot of progress was made, even though it doesn't seem visually apparent. Most of last week was mostly figuring out how things would work on a technical level. I've made every mesh an instance of a master copy and socketable, before I was just duplicating meshes and using the transform tool to move them into position;…
Last week was productive. I've replaced the base UE manniquin with the female vampire basemesh. Earlier I said that dismemberment was a priority, but I'm kicking that can down the road in liu of making the male base mesh, armour and weapons, and animations. Additionally, a lot of time was spent world building and writing…
It doesn't look like I did much last week, but I did a fair amount of research and experimentation with hair, and have ultimately landed on sort of this stylized hair. I was going to go with haircards, even making some custom zbrush brushes for it, but that led down a rabbit hole, and I've deemed it outside of the scope of…