was especially busy the past several weeks, hence a missing update and lack of progress. It's late so I'm making a half-assed post. Here's an overview of what I've been up to last week, and here's to hoping for more progress next. - replaced brass neural interface with a modular stone wall capsule- reworked carapace…
Didn't get a lot done last week. I've been trying to reset my circadian rhythm to something resembling normalcy; like going to sleep at 2:00 instead of 10:00 - but it's not working. Will try harder, maybe inject weed or rub my eyeballs with cocaine - the kind of stuff zoomers these days do, idk https://youtu.be/67LXr0ROItE…
I experimented with non-square rooms; essentially more like Robocraft or Crossout; although these games don't have pilots last I checked, and definitely not interiors. Despite a much greater amount of customization, it's very hard not to make something look incredibly blocky with these systems, without utilizing dozens of…
Props for your commitment! This is already a lot of work for a personal project. I definitely think you could do a stylised PBR thing but I kinda like the handpainted look you have in the earlier posts, it reminds me a bit of Valheim, just more detailed. It also works really well from a third person point of view but not…
Redesigned the infested race, the large bulbous egg carrier in the back plus head tubes/tentacles would've been too annoying to clothe, armour, and there would be animation clipping with furniture. I've replaced them with thin fungal appendages that can move and animate, and that take up the same area as the vampire race…
Happy 2024! Here is the yearly recap for 2023. I will likely do many of these. Best of luck to my future self; keep on that sigma grindset you handsome bugger. In 10 months I have:-Worked on inventory, container, and equipment systems in UE5 as well as user interface. -Established internal development wikia in Obsidian,…
thinking about adding black draconic/demonic scales to the arms and legs, cuz it looks too similar to morrowind dunmer. Guess I'm going hand-painted for the artstyle? Texture size is 256px for the entire model. There's still some UV space left over for doodads like piercings, earrings, hair ornaments, etc. Hair obvs still…
I've returned to working on characters, switching things up and continuously learning new things to stay engaged and productive. I believe the highpoly is getting close to a state where I can start thinking about retopology, texturing, texture & mesh morphs for age, body sliders and so on. I'll have to divide the lowpoly…
Hi there! After getting a bit of industry experience, I thought I'd like to make the transition & expand my skillset from an artist to that of a more well-rounded game developer; to both fill gaps in my skillset and to help turn this industry around for the better. This Sketchbook will be dedicated to the project I'll be…
I've migrated my master document from Google Docs to Obsidian. Documents alone wont cover what I need, which is a wiki. MediaWiki, my favourite wiki format that powers Elderscroll's UESP and PoE's wiki (and Wikipedia, of course!) is too technical for me at this point in time. I'll learn it when I'm ready. Here is what my…