Another update, liking the cleaner style. One thing I noticed that with cycles it seems harder to get a nice specular, Vray seesm to make a nicer more colorful midtone. Cycles BSDF seems to lack the amount of controls , like diffuse amount, diffuse roughness etc
Been picking at this hair for a while, mostly at the engine setup and working with a friend to do a big breakdown of how we set up the wind shader and what different wind setups could look like in engine. Breakdown coming soon!
Hello everyone, after such a long time. This week, I've been working on a Fan Art of Heroes Of The Storm, taking advantage of the fact that BlizzCon is just around the corner. I hope you like it! Artstation link below: https://www.artstation.com/artwork/YBZZO3
I've made 2 real-time characters for a short Unreal cinematic I'm making with a friend. Hope you like them! You can have a better look on the artstation posts I've made for them respectively :) Masked Soldier: https://www.artstation.com/artwork/elvrdY Elf Witch: https://www.artstation.com/artwork/XgvEk3
Kaminsky's handheld concept. Just finished the highpoly and really liking how it turned out. https://polycount.com/discussion/233382/wip-kaminsky-handheld-device