Good day to you all! Working on a little stylized house and I didn't expect it to be more of a environment project :# I made only props before with individual baking textures. Well good luck to me =) Also first time modeling in Maya and I'm so confused after Blender :s
Starting with a big project I want to work on: a stylized tavern in the woods for tiring adventurers, traders and passengers. RN figuring out how to make the assets like walls and other if making them flat with a trimsheet or just use the Nanite tool and make high defining assets.
This is a stylized environment that I was working on. I saw some tutorials on how to make the water, grass, and tree materials in Unreal that you see here. This just lead me to make a forest scene because I wanted to complement all of those and I love forests.