Week Fifteen Day 1- Work Day Day 2- I watched some tutorials by Cat Yang about SpeedTree and gathered references and needed vegetation textures from Bridge. Environment Production - Part 5 - Tree Production Using SpeedTree…
I will be making the environmental scene based on the concept art done by Devins Lee- DaYong: https://www.artstation.com/artwork/B1XK3A Week One Day 1- I found concept art and AAA benchmark examples and knew what scene to create. Day 2- I collected reference images for the asset about to be created. I dissected the scene…
Week Twelve Day 1- I made more houses in the background. Day 2- Work Day Day 3- Work Day I watched beginner tutorials to get basic ideas on Substance Designer. Then I decided to follow a tutorial about creating a brick wall in Substance Designer. Substance 3D Designer First Steps: 01 - Overview & Basics…
Week Thirteen Day 1- I made some changes to my brick wall textures. Instead of exporting a channel-packed map, I export every map independently using Parallax Occlusion Mapping and World Aligned Texture nodes in Unreal. I followed two tutorials on using or setting up height maps and World Aligned Texture in Unreal. Bump…
Week Four Day 1- Work Day Day 2- I spent a lot of time trying to fix the seam issue on the height map in Photoshop. Then tried many ways to convert the height map to a normal map or generate other maps based on the height map in Substance Painter. Something I found during the process that I need to keep in mind for the…
Week Three Day 1- I got more familiar with using Zbrush and almost finished all the sculpting for the wood trim sheet. I forgot to export one part of the trims from Maya before sculpting in Zbrush, so I need to fix that and will finish this trim sheet by tomorrow. Day 2- I ran into an issue with the tilling seam on the…
Week Seven Day 1- I’m still working on the middle roof of the gate. Day 2- I finished the middle roof of the gate and one sample of DouGong. Day 3- Today, I was experimenting with the approaches from some inspiring tutorials on making pagoda roofs. I learned a lot of new tools in Maya, especially the MESH tool. However,…
Week Nineteen Day 1- I added vegetation to the mountains and discovered a new and efficient tool to create realistic moss. The tool is GraphN Library, and the link to the free download and tutorial is below. Polygonflow's GraphN Library Gets a New Tool For Scattering Moss…
Week Eleven Day 1- I finished creating all the modular house pieces. Then, I created the master material first in Unreal. Thanks to the tutorial provided by Sander Agelink, I learned how to set up some basic and critical parameters: https://www.youtube.com/watch?v=sJyEVqvOVmQ&t=780s Just remember to convert the textures…
Week Twenty Day 1- I finished adjusting the lights in the scene and added some small dry leaves on top of the roof. I created some level sequences and rendered them out. The rendering process didn’t go smoothly; my screen crashed several times, and errors constantly appeared in the image sequence. Anyway, after all these…