Week Sixteen Day 1- Work Day Day 2- I watched some inspiring tutorials. SpeedTree_TutorialSeries_Preview SpeedTree - Boxwood Modelling Day 3- I learned to use Mesh Force today. Although the force is not working perfectly when applying multiple forces on one branch, it works fine with one force on just one branch. Day 4-…
Week Six Day 1- I finished creating one of the boats today and started on the second one. Day 2- I finished the creation of the other three boats and got three more left for tomorrow. Day 3- I finished all the needed boats and started building on the roof pieces. Day 4- I spent most of the time constructing the square roof…
Week Fourteen Day 1- I watched some tutorials on different mapping and found one that’s simple to learn. I want the moss to appear on the rock’s top surface. Create Snow Effect On Objects - Unreal Engine 5.1 https://www.youtube.com/watch?v=SJdl7XUTI2M&list=PLbX7ESNWG72rEPdM8QaQVG8TIKC6LvVj5&index=12 Now I have three…
I will be making the environmental scene based on the concept art done by Devins Lee- DaYong: https://www.artstation.com/artwork/B1XK3A Week One Day 1- I found concept art and AAA benchmark examples and knew what scene to create. Day 2- I collected reference images for the asset about to be created. I dissected the scene…
Week Fifteen Day 1- Work Day Day 2- I watched some tutorials by Cat Yang about SpeedTree and gathered references and needed vegetation textures from Bridge. Environment Production - Part 5 - Tree Production Using SpeedTree…
Week Thirteen Day 1- I made some changes to my brick wall textures. Instead of exporting a channel-packed map, I export every map independently using Parallax Occlusion Mapping and World Aligned Texture nodes in Unreal. I followed two tutorials on using or setting up height maps and World Aligned Texture in Unreal. Bump…
Week Three Day 1- I got more familiar with using Zbrush and almost finished all the sculpting for the wood trim sheet. I forgot to export one part of the trims from Maya before sculpting in Zbrush, so I need to fix that and will finish this trim sheet by tomorrow. Day 2- I ran into an issue with the tilling seam on the…
Week Nineteen Day 1- I added vegetation to the mountains and discovered a new and efficient tool to create realistic moss. The tool is GraphN Library, and the link to the free download and tutorial is below. Polygonflow's GraphN Library Gets a New Tool For Scattering Moss…
Week Twenty Day 1- I finished adjusting the lights in the scene and added some small dry leaves on top of the roof. I created some level sequences and rendered them out. The rendering process didn’t go smoothly; my screen crashed several times, and errors constantly appeared in the image sequence. Anyway, after all these…
Week Eleven Day 1- I finished creating all the modular house pieces. Then, I created the master material first in Unreal. Thanks to the tutorial provided by Sander Agelink, I learned how to set up some basic and critical parameters: https://www.youtube.com/watch?v=sJyEVqvOVmQ&t=780s Just remember to convert the textures…