In the middle of my artstation challenge entry... got 15 days to get this finished D: More pics: https://polycount.com/discussion/231125/wip-candle-dragon-artstation-challenge#latest
Ended up going back to the grayscale aesthetic. Still WIP and there is more in my THREAD. Added a subtle Fresnel to the shader to try and help the model pop off the background more. Snippet from Unity.
WIP of the player character rework for my game project. Going to see how this plays with a stepped lighting shader and maybe an outline shader on certain parts of the mesh. More can be found in my THREAD.
This is my current #WIP Is the princess Mononoke 2.0 of Jude Smith. Check out his porfolio, he's insane!!! I haven't posted it yet but you can see the process here. My Artstation: https://www.artstation.com/oh_holymary
Discovering modular and trim sheets workflows with this roman inspired enviro :) Still a wip though and a lot of room for improvement. Using only one 4K trim for the most of enviro (except a couple of props I made myself and some coming from Quixel library).
Edit: made a thread : https://polycount.com/discussion/231799/wip-von-blast/p1?new=1 no youtube like video links? :( anyway here: https://www.artstation.com/artwork/NGW981 I'd make a thread but i doubt i'd get traffic. nice work all.
Hello, I am new to posting on polycount and I heard this is the best place to improve, thus I am posting in hope of having some critique.. The finished or near finished parts seem to be relatively clear but there is some parts empty due to it being a WIP piece. Feel free to crit and give suggestions. Thanks for all the…