I do and see people use it for tileables too since it capable to do perfect height blend in between layers ( contrary to Sampler last time i tried) . But working together with Designer is so much of a pain in your ass there. You spend most of your time fighting weird quirks. Besides Painter has same issue as Designer . It…
Risking being too blunt here but... You spend most of your time fighting weird quirks, and your experiences are not universal. Have you considered this kind of thing might be either user error or a bug? Have you ever just... asked if something is intentional and filed a report? Plenty of people have no issue working with…
Unless there's been a fairly dramatic change to the scripting API then it's not possible. You have no useful access to the layer stack or tools via script
The top one used a stylised texture I'd made in designer as a mask, so the blur is from the nature of that texture iirc, not (as far as I understand) something inherent to sampler. Granted, I still don't quite get your problem and it'd be nice to get an updated comparison vs what you'd expect it to look like (eg a ref you…
Designer is used really a lot. But in a studio you need only a view Texture Artists they use designer. https://substance3d.adobe.com/magazine/forza-horizon-4-creating-seasons-with-substance/ https://www.youtube.com/watch?v=DRu_iWOJ2yg
Yes, you can't expect perfect pixel accuracy when projecting images on a 3D surface. Photoshop operates on 2D pixels directly while Painter projects that 2D image on a 3D surface, there is bound to be a resampling process no matter what.
isn't that the nature of projection painting though ? we generally get around that sort of issue by working at a high resolution and downsampling at export. painter's downsampling is pretty decent in general - you can often do better by picking the right options in photoshop but it depends on the scale you're working at
I have always worked for kind of mid size studios 50 employee maybe + contractors so not sure what really big AAA is doing. Perhaps they all work in style of Chaplin in Modern times . I have always feared to end up in something like that. I recall we tried a sort of deep collaboration style with super specialized people…
I was too quick saying that they fixed that custom masks height blend issue . They told me so from Adobe support but I had no chance to actually test it. And now I did. They haven't fixed anything at all. In fact it's quite obvious from your screens too if look closely . You just used blur in the dirt/snow edges the way…