By Hao Jinjian More detail on https://www.wingfox.com/c/8356_2670_3120-Sculpt the base model for a high-poly model, adjust topology, unfold UVs and bake maps in ZBrush. Make ornament in Maya. Make clothes in ZBrush and Marvelous Designer -Make skin texture maps with both PS and Mari, including diffuse maps, displacement…