bizarre thing is I got my first job because of a custom website and not artstation. So in the end you really ought to do what you want and roll with the punches. As an artist you're not limited to what a studio thinks of you, given how some of them treat their employees they likely never respected you to begin with, its…
In the end I dont really think it matters, just that artstation is an easier tool to drop in your art, but if you used a simple WordPress website that would be good too. Also I'm not entirely sure how often it comes down to portfolios in the end. Meaning a lot of hiring comes down to timing so maybe the idea is to keep it…
> I'll try to not waste your time by writing big speeches or anything, I just want to open a discussion and hope that I can be proven wrong. ...I appreciate that this was the stated goal, but I didn't quite understand what the point(s) was lol. But I'm going to respond to one of the points I was somewhat able to ascertain,…
Throughout my 25 something years of working for game industry it never was linkedin or anything web related that granted me a job but rather a former art lead, VP of production, art director or whoever I formerly worked or been contracted for asking me to join their new place of work , new company or got a recommendation…
That's totally worthwhile pointing out, removing friction from that process for the portfolio reviewer is really the name of the game when getting your work in front of them. I'm gonna be real with you though, it took me more than 4 minutes of fumbling around in the artstation settings menus to not find an obvious way to…
in this case, it's "ok" because it leads to one of artstations portfolio sites which are easy to navigate, easy on the eyes, are simple to setup etc. but to be honest, i still prefer this version of your portfolio (love your work on alien btw, such a dope game :) ) https://www.artstation.com/marksneddon because I have the…
Technically Vitaly Bulgarov isn't top tier pro because he uses a personal site. How dare he get work over artstation.com users! There are many ways to be noticed. The main issue with the game industry is that its more like the marketing/advertising/entertainment industry than an atelier/arthouse collective where the source…