Well hello there, it's been a while.. again.. so, here's the thing after discovering plasticity and practicing for a few days I've decided to take Duard's course "AAA props with fusion", but instead of using fusion I used plasticity. The study was great to also learn new tips on Painter and realistic texturing. Here's the…
Hello everyone! I'm really happy to share my finalized study! It was a bit frustrating at first to make the cuts, but it was really fun still, i feel like this is my best project yet, at least the most complex: I have more images on my artstation post: ArtStation - Wild Troll - 3D Print Study, Raphael Fabris Thank you for…
Woah, that's by far one of the most helpful post i've ever read, i usually wait for another art to post with the answer but this one i had to thank right away, thank you so much for this awesome bag of tips, i will def study the things you said and i hope it helps someone else that stumble in this thread too, i'm really…
Hey guys.. ok.. it's happening.. I'm back at characters! I'm struggling to get used to sculpting organic shapes again but it has been super fun until now.. Actually it's been a while since I had this much fun studying and doing 3D. But I'm super grateful and don't regret focusing on props for the last year or so.. because…
Hey few(if there's any?) guys that still read this thread, I'm here to tell that I will end this journey, at least for now, on this diary, it's taking quite a time to take shots of the work that i only share for pretty much zero views and zero iteration and comments, it's quite demotivating, but the worst was I discovered…
I'm not sure if i started this topic in the wrong place or if i'm doing something wrong because of the lack of the feedback.. that's sad, well no matter, will keep posting for me and anyone who wants to see a progression diary. Another head study done, it's supposed to look like The Rock but it was really hard to get the…
Hey man, I think the shapes you've got going on here as well as details look awesome. The only thing that stands out to me is the upper layer of hair on the front legs and neck, it looks more like a drape/cloth piece hanging down rather than thick layer of fur. I would personally make it all one piece and try sculpt that…
The character is almost done! The hat and head still need some work. Turns out trying to follow a concept 100% is really, really hard. I've tried my best to keep the proportions and silhouette as close as possible, but if you compare the concept with the 3d model you can see a lot of mistakes, like the distance and scale…
You're doing fine! Watching the progress in this thread has been delightful. I've got a mixed bag of tips about eyes, some useful some likely not. =) Eyelid thickness First here's an extra resource to analyze the waterline shape: Two eyes with the same waterline shape can still be radically different because the eyelids…
With armor on, everyone would be none the wiser :) looks good on the update. With the references, the top one is more extreme like yours, but the second one is a bit misleading. So with the top reference, he's clearly defining the rib cage and ignoring the definition of the muscle, but he's still following the muscle…