@Nominous Thank you, glad you enjoyed the content. Overall I'd have to agree that getting a clean and consistent result is (almost always) an important priority. Modifier based modeling strategies can be a really efficient way to work since the underlying mesh is kept relatively simple. This makes the model easier to edit…
Subdivision sketch: soft hard surface. This write-up is a brief look at using basic modeling operations to create a base mesh for stiffer types of soft goods. Complex folds and detailed wrinkles can be added to the base mesh using textile specific sculpting and simulation tools but the tradeoff is these processes tend to…