Subdivision modeling: process optimization, order of operations and flat surface topology. Process optimization is an important part of skill building and taking the time to evaluate the underlying assumptions that drive your modeling strategy can help improve both the efficiency and quality of your modeling process. Below…
Subdivision sketch: minimum viable topology. This is a brief write-up about subdivision artifacts caused by mesh deformation and how segment matching can create topology that reduces the disruption caused by intersecting shapes. The accuracy of subdivision modeling is limited because it smooths the mesh by averaging the…
@slrove Thanks! Appreciate the kudos and detailed question. Subdivision sketch: angled cylinder intersections. Quad grid topology can be important for certain parts of a game art workflow but it's generally going to be acceptable to use some triangles and n-gons to streamline the modeling process. Most in-game assets will…