Some project updates here! All edits of textures I'll do after creating props, materials, and place them on the scene. So now I am working on the lamp. This is blockout with smooth, the next stage is high poly with details, uvs on the low poly, bake and texturing. And render!
The next thing I wanna do is a bird ) I decided to create a blue jay, but I hope I can do it more in "Dishonored" art style. The bird is quite interesting with its crest and color. Although it will hang on the wall, and it is not large, I still want to make it attractive enough.
Like Pink sang, "I'm not dead...." I've edited all modules that I have and optimized props creation process - now I have one shader in Unreal for tiles, props where I use tile texture and masks, and for props with original textures. I can add masks, combine AO of tiles and original baked AO, add curvature map in the…
Long time no see! I created the sofa and something like a coffee table, I think so ) Also still playing with my shader and well, I have a problem. Is anyone here know how to add curvature map to color map in unreal, blend it like in photoshop with settings? There are blend overlay and etc, but I don't understand how to add…
Sooooo The next thing I am going to do is the leather armchair and puff. I miss sculpting, so these props are a good thing to do right now :) My refs (during creating armchair I 'll add some references, but these are basic) : Also yesterday I imported my props to Unreal, to see what's going on and how they look like. I…
Some interesting sh*t I guess. Well, yesterday and today I worked on another frame - for another painting. I think that everyone knows it ) Here it is: And then I worked on potions. What a Dishonored apartment of Hypatia without any Addermire Solution or Health Elixir? So, I created them, and also animated shader. There is…