Thank you Andres, I've spent the day reworking the textures and aging the glove. Hey Callum, thank you! Now that I've wrapped up the glove, I've got a few more tweaks with the HP and face sculpt. Then I should be on to retopo/UV and finally texturing! @AndresZambrano @CallumBaws
I appreciate the help Nuclear! Made some edits to the hair texture with your great breakdown, edited the lashes and lips. Time to pose him and make his face more angry looking and mess with the feet/body proportions. Good point with the edges on the armor, I'll keep that in mind next time and make sure the silhouette isn't…
Great work dude, love the lil tut of the Asian face. (Those forms are tasty) So I think the concept has a lot more contrast in the Axe, especially around the rim of the axe (the blade). Other than that looking quite nice. I think you could try and highlight the metal edges a bit more with wear to get a bit more shine.…
More proportion changes, I'd like to level up my shape languange. Any resources out there for doing so? Basic design principles are critical for appealing design. Built his axe today. Next are his gloves, sleeves, and finally try and hit his face likeness. Then onto hair cards, retopo, bakes and texture. I've been thinking…
Pushing form some more and working on high res gloves sculpt. I'm mostly happy with the forms (bracers need some editing) now and will be moving onto the face sculpt and retopo! Thank you Bigtime for the food for thought, giving some backstory and thinking of the character's environment/circumstances is a great way to help…
Nice job man you are doing great! Some things I noticed. You should add some eyelashes, or if he has any they are barely visible right now so crank up their visibility. Also his eyebrows are quite mad looking right now, but his smile got a little smirk which feels of, but you might solve that when posing him. The pink…