Created a painted metal texture variant for each trim and hooked it up in the material to be tintable. The left image shows it off, the right is a more subtle look to it in the environment.
Modelled the walkway supports. Matched the UVs to the existing trim sheet textures. I think I'll be able to use these assets to add further break up to the walls too.
Finished Trim Sheet B modelling and texturing. With both sheets complete I went through the existing mesh variants and adjusted the UVs to better match the new textures.
Because the environment is so vast I'm trying to use techniques that speed up production. There might be some individually baked assets in the future but if I can get away with as many things as possible using the same trim materials then I will!
@DeathstrokeFTW thanks! We're not across the line let though. Next up is a pass on set dressing and lighting. @Auldbenkenobi The scene is currently using 7 materials: 3 trims (used on practically every part of the kit), and 4 tiling placeholder materials (generic bare metal, painted metal, rubber and water).
Finished the VarA kit parts! Last pieces included the dock bases and a walkway end. 50 unique meshes in all. No baked geometry, just bevelled edges and trim sheets. Added a new railing mesh/testing out a new look for them. Adjusted the post processing contrast and fog to help the lights not blow out as much.
Added an inverse dock corner and tidied up some z-fighthing meshes. Added a mesh surround to the whole piece to stop light leaking in and holes seeing out. Demoed Trim sheet 101 in a 15 minute chunk and played about with different camera angles to present the scene. There's a lot of scope for some very distinct looking…
After flicking through an art book this evening I got super inspired to crack on with the scene so I made a corner piece in the same way to the straight pieces (trim sheets). I also made wire and pipe corner kit part and set up the widget stuff to randomise them once new meshes have been created.
Created the girder sections from parts I already had. Next stream we'll be doing the last of the VarA kit parts and that will be the base complete! I can't tell you how much the workflow has sped up thanks to using trim sheets and sticking to a fixed scale. It's taken me one 40 hour week (counting all my updates for this…
Big leap in this one! Modelled up one variant for the steps. Just having these modelled in makes the whole environment feel more like a real place. It has highlighted that I could done with more texture variants of the Trim sheets but that can wait until I'm further along. I also updated the main background wall mesh with…