Military Decals Vol.1 have been released for the Hard-Surface Collection as well as a standalone product. Download & Preview - https://www.artstation.com/artwork/dOqd2J
Still working hard on my Star Wars environment: Check the main thread for a sneak peek at the gameplay xP https://polycount.com/discussion/comment/2706727/#Comment_2706727
I have updated the Hard-Surface Tool Collection with Alphas + Masks for use in Substance Painter, ZBrush, Blender etc. DL & Preview https://www.artstation.com/artwork/XB9oEl
Hey! I've been working hard on the Retrogasm contest 2019 and it has finally concluded :D For more renders and marmoset files, Artstation link: https://www.artstation.com/artwork/lVnP2G
Military flask for you character. Product ready for 3d character artist and concepts. http://romanyukart.com/store/flask/ https://polycount.com/discussion/205952/armor-for-hard-work/p1?new=1
I'm currently working on a titan based off a concept for titanfall 2. Be great if you could check the thread out and leave feedback. Known issues are the pos and some hard edges and all will be fixed momentarily.
I have created new Cable/Pipe brushes, you can get them in both the Hard-Surface Collection and the Cable/Pipe Brushes Vol.1 standalone product. DL & Preview - https://www.artstation.com/artwork/Vdv6nP
@velja_bvath Yo that's awesome! The design for these characters are really cool in terms of functionality. The game is not long now. Finished week 21 of the hard surface challenge thread! Adding support loops to the lower receiver and the front top cover manually took forever though..
simple polypaint with slight hue shift in photoshop. took about an hour so far. the trick is not to be scared of bold color. I see so many 'mulchy 'looking polypaints around I use a hard edge brush for these ie focal shift to -100