I finally finished my latest portfolio piece. It took its time but I learned a lot and I had a blast doing it. More images over on my Artstation, and if you want to see the progress to get here I have a WIP thread over here.
Hello everyone, hope you are having a great Easter! Here is a piece from my student portfolio (concept by Russell Dongjun Lu). If you want to see the rest of the porfolio or closeups of this one, please feel free to visit my artstation profile: https://www.artstation.com/luribb Cheers! :)
WIP on Props and Environmental Art Portfolio/Demo Reel, of the interior of where I spend my mornings working. The pieces called "Morning Routine." Here are a few quick renders that I made in Arnold. Let me know what you think. And don't forget to follow me on artstation link is below.…
Level Villefranche-sur-Mer The сurrent personal project that I am working on a is a Villefranche-sur-Mer Street. At this week I desidet to proceed modular windows. I want to achieve a near realistic detalization. Sculpted it in ZBrush. Bake in Marmoset Toolbag. Low poly, UVs, and a bake. There is only some of them :…
Modeled this from a Concept by Priabudiman in the 2D Concept Bank here :) I dont do much (or any really) Stylized stuff so working on a few to put in the portfolio/ just for fun. Base model and Retopo in Blender, mostly Zbrush and painted in Substance Painter :) Now that I post it again I see some things I can improve so…
Hey Polycount, I finished this up last month, and wanted to share it here too. My fan-art Elite from Halo! Made by me, Rendered in UE4. I'll post the video in this forum, and LOTS more pictures in the Full Topic link below! Enjoy the Video, its got sound! Full topic link…
Hi all! First of all, congrats to all the good work that you've been showing up here! Keep it up! ;) I just wanted to show you a High Poly I've been working on for an upcoming game-oriented prop. This asset would be the first step in a real prop production process for game. Due to my work, I do not usually have too much…