Sorry about the double post but I just realised I hadn't actually posted this a few weeks ago. I put together a little breakdown documenting how I scanned this asset. I go over the basic tools and practices required for scanning the entirety of an object, including the part that faces the ground. Link:…
Hi guys, the 4 remaining units including: Froster, Giant, Suicide Soldier and Cannon we did in Cloud Kingdom project at Thunder Cloud Studio. Based on client’s initial brief for each unit, we designed 2D concepts closely to their special roles and later converted to 3D lowpoly models with limited tris-count to run smoothly…
I used CAD data and prepped the vehicle for production (including applying materials). Then I designed the layout for my scene. Next, I build the road and post in RailClone. I also created the lighting using an HDRI and the camera animation. I sculpted and textured the mountain in the foreground, as well as using forest…
https://polycount.com/discussion/209884/red-attack-vr-characters/p1?new=1 Characters Assault and Recon from VR project from 2017. My responsibilities included creating the author's character design. modeling texturing setting rig and setting a character in a gaming environment. The whole artistic part is devoted to the…
Submitted my entry to the Sketchfab weekly challenge (#GameBoyChallenge), having went with an antique wooden style. I experimented with using Zbrush first in an attempt to sculpt a detailed wood texture onto a high-res model, then used Substance Painter to bake some texture maps including the normal map to get the starting…