I agree with you there. 3rd party assets can get messy with compatibility, dev support (or lack of), etc... There are some great assets out there, but I think Unity leans on the asset store a little too much. Anyway... I've been following this thread for awhile now and this is some really great stuff! That last beauty…
Lightbaking Of course lightbaking is a big thing and even if it is decided not to use it, it's important that it's possible. I had quite some issues with that as the mesh that is used inside of Unity as a house later is not just one asset from the project but a changing tool. The easiest way to handle lightbaking is…
Thank you so much! I will start to run the thread now again =) Haha, yeah I encountered exactly the same problem. Also you will lose your UV's as they are packed and will be unpacked once rendering starts in Mantra. But what if you're not rendering ^.^ I have acturally not found a solution yet. I would adive to write the…
Hi DylJ, thank you very much! Color & Contrast I'm right in the process of working on my values and colors. Right now the only creation of contrast really comes from saturation which is bad so to say. I need more contrast inside the wood/ metal materials. I added a concrete material that appears on ground floor houses…
Colliders As this tool was originally thought to be used in a parcour game with bunny hopping and strafing mechanics, it was important to have fitting low poly colliders. Mesh colliders would of course have cost too much performance and I needed a strict separation between angled surfaces, flat surfaces and walls. Also I…