@Heorogar That's strange! It should either work or chrash consistently! Oh well... I hope it's not being too frustrating. @throttlekitty First of all, it looks for boundary vertices. So, if you are trying to feed it non MD meshes, make sure it's not a continuous solid. Then it looks at the UVs. But if there isn't exactly…
@nymbis No problem! @pasha_sevez I don't know about the first case you sent. But I can tell the second one is clearly a stitching problem. If you go back in MD, you'll realize the stitchings aren't snapped in the right point. The algorithm is working fine on that front. It's simply catching up with the fact that those…
Maybe the stitching wasn't yet fully resolved when you exported the mesh and the gap was kept. It's the only explanation I have. Simple cases like that shouldn't really have any reason not to work properly (in my experience at least). The video shows how to manage the uv space in MD. Basicly all you have to do is to make…
Was the gap not there before you run the command? If the gap was there already, that would explain why the vertices are not aligned. If not, please send me the obj so that I can use it for debugging. And yes: the uv size plays a role in how the density is computed. That's by design. But if no gap was there, the tool would…
@onionhead_o You're welcome! @goekbenjamin I'm not sure it's a bug. I think you should just click the "Edit UV" button in MD before exporting. A little dotted rectangle should appear and it should surround all of your patterns. I guess the correction you've made inside of Maya would work as long as you make sure to leave…
Hey JacopoS, i experimented now some time with your great tool :) Is it possible that verts wont line up because the uv have been scaled a bit? I have two simple planes and stiched together, exported like that: this is what it look in maya, also uvs are way ov the 01 space so i relayout the uvs via "Layout -> Layout UVs",…
Hey guys, this thread is about a tool I've been developing lately. The tool is called jQuadrangulateCloth and it's ment to easely generate a full-quad version of a cloth model out of Marvelous Designer to be sculpted inside ZBrush. A few months back, I started working on a personal project for my portfolio. That is a…