@PixelMasher I have experimented with ue4 for archviz with the tremendous help with questions from some awesome people here. Thanks for the links. https://vimeo.com/221841457 https://vimeo.com/248089293 U can check out this guys's work: https://www.youtube.com/watch?v=UwEuSxAEXPA If I am correct, he is the one who sparked…
I remember reading something like that. So when u say baked reflection environment by lightmass, does this correspond to baked reflection from an external renderer or it's different? Also are u saying as long as I use a stationary, or static light source(directional) that matches the one using in the external renderer, the…
@melviso Not in a few years, mate. I used to use Flatiron plugin. Just wondered if you've thought about using Unreal Studio + Datasmith? Seems like it would be the perfect solution for you(Arch-Vis) Datasmith is still beta, but it's basically a one-click Vray/Corona entire scene to UE4(Unreal Studio) Also, check out this…
My bad, I meant why isn't their light probes more like this. My issue with ue4 is it requires lightmaps, with uvs set up for it. With Blender eevee, this is not the case, I simply added a irradiance volume and it calculated the indirect lighting and the calculation is fast. U can also tweak the volume settings as well as…
if you want to work in AAA you are either going to be dealing with 100% realtime lighting engines which since most games are developed for console first, you wont be getting amazing realtime GI anytime soon or you will still be having to lightmap stuff, even if for bounce light/GI like how uncharted does it. or go 100%…
Thanks for the link. That was very helpful. Studying them atm. I am an architectural visualizer and I am interested in tech that will enable rendering that is efficient and faster. Right now the archviz field is looking at using realtime tech due to some of the shortfalls and expensive cost of offline renderers especially…