Hey AXEL thanks for the compliment :) Here's a link to Obscuras method inside of 3ds max, the thread also has some hand information. It's a good start. http://polycount.com/discussion/comment/2410469/#Comment_2410469 You just want to have two UV sets, or 3 if you plan on baking lighting. Apply all your decals to UV set…
I'm using the same parameters as Obscura's video on the Projection Modifier as i'm using 3DS Max. Sorry if it sounds like a silly/noob question but how do I check my base value of my Heightmap Texture? The copy of Machintrucs's POM shader seems to be behaving correct now except I'm getting some sort of artifacts, or maybe…