WIP 13a * Polishing eyes. * Adjsuted skin roughness and stubble. * Trying to fix the hairline as best i can give the poly count limit (I'm working with only 8k above the pants). Do I need to float the cards ABOVE the head surfacec mesh to make it LOOK ok? * Trying to trick the clothing edge thickness with a height map *…
WIP 14 * Using this wonderful tutorial by Saurabh, rebaked the eyes, tightened up a bunch of tiny details with the face. * I think the hair should be more blended given the technical limitations. * Added in cavity maps for the textures. I think I'm close to calling this done and moving on. Probably just going to get my…