Not properly named. When you have a highpoly mesh tagged, you need a lowpoly with the same name except the _tag, -tag, .tag or whatever. It's not needed the lowpoly is tagged with _low, but the base name has to be equal for every high you have, which basically defines a different set.
3D programs are not forcing you to be in an monogamous relationship. Max won't be angry at you if you dance a little with Blender. So why not both? To the Ninja: awesome update. I haven't even had the chance to use the plugin, and there is already an update filled with more useful stuff. Thanks a lot.
This is fantastic. I've never seen so much dedication and talent in a project before. And you also have time to write detailed answers to people on this thread. YOU ROCK, SIR.
@@renderhjs This way Cool. This made everything that needs a UV unwrap a breeze, are you going to implement the Mirror/Symmetrical feature that was there in the max version? Anyways, Thanks for sharing such an awesome Addon, you rock.
you can do this without any addon at all - stock blender in the uv editor -> UV > Seams from islands then in the operator you can also set the sharp edges along with the seams.