you can do this without any addon at all - stock blender in the uv editor -> UV > Seams from islands then in the operator you can also set the sharp edges along with the seams.
@renderhjs Thanks for your quick answer. Now it's all make sense for me. One more time thanks for Your help. You doing a great job I can't wait for new features. :)
The material to Color ID baker is awesome but is it possible to handle more than 20 materials? I've got a model with 74 materials that is just not importing in Substance Painter the viewport color 2 file method at all.
So apparently there is an unofficial port @ https://github.com/SavMartin/TexTools-Blender/releasesThanks to @xrg for the link over in the Blender mega thread. For me it seems to work fine even on recent 2.8 builds although I haven't tested all of the features.
Finally taking the plunge after seeing so many people abandon max (and other apps) to blender. Just grabbed the 2.8 beta, is textools ported to 2.8 at all? Or still in 2.7x? Great job btw, I've used textools for yeaaaaaaaars in max :)
Would it be possible for a bake to project its rays using custom normals data (i.e. Auto Smooth)? I've been spending all day experimenting with editing Auto Smooth normals, and outside of using them in renders they seem to have extremely limited utility.
Thanks so much for this plugin, I've been using Textools for years in Max but switched to Blender about 4 months ago. Just like Mant1kore, I used the "smooth by UV shells" constantly. Any chance to bring this feature to Blender, if it is at all possible?
@renderhjs Hey mate, is it working in 2.8? My baking rollout is completely blank. If I click on 'create uv mesh' an error pops up and then the baking rollout appears, but all the options are greyed out? I'm 100% this isn't supposed to be the case. Anyone else tested in 2.8?
TEXTOOLS 1.6 NEW RELEASE UV LAYOUT * Stitch added, an accelerator to the vanilla UV Stitch operator which preserves the position of the original selection and can sew multiple edges from multiple islands and objects at once. * Align World improvements: added Axis option to gain control on the tool when the global…
@renderhjs Hey Renderhjs! Will there maybe be a 3DSMAX Update? The last Version is stable and good, but maybe you have some funky new Ideas for a cool 3DSMAX Version? I use it all the time for my LowPolys, especially before i bake i use Smoothing Groups From UV Shells, always always always always! :-) Thank you for…