@Larry Could you please tell me detail? So, I need to add roughness that means metal shall be less shining I need to scratch out the some edges not every edges but that cannot be straight line. Am I right?
It's kind of too much "black and white". I thought light will do the coloring job. However, my color is way too simple and solid. Maybe I should add little bit more "blue" on the black metal and "light grey" to the white metal part.
@Larry Brian "Panda" Choi As Brian suggested, I remove cloudy texture (at least the center of the mesh). Although I left some foggy texture on some area that I assume fingers touch mostly. I also add some metallic material as well.
@Larry Brian "Panda" Choi I feel challenging to create the texture map with complex color spectrum. For example, this metal has black blue to gray blue to sky blue with green, purple, and red excluding rust. However, I guess I figured out the approach which is using brush not fill layer :-) I used to add a lot of layers to…
@Larry Brian "Panda" Choi Sorry I was late. It took more than I expected :-) This is my lo-poly: This is my hi-poly: Those are the normal maps: The part I did not bake the normal map (yellow circles) will be handled in the Substance Painter. I will add it directly in the Substance Painter. Thanks
@Larry Brian "Panda" Choi Hope you people like it. I delete the extra edges or segments as long as it does not destroy the structure. I let some of edges because there is a hole the area that camera did not show last time. It was my bad. Sorry. Basically, what I've understood, in the lo-poly, I shall not add more than 1…
@Brian "Panda" Choi Thanks Brian. I did not mean to ignore your advice. It just.. you know people told me to do something better way. And, their advice is very worthy to me flipping over table. Such as "do not add metallic value on the paint elements", "play with parameter values" etc. I will finish the whole gun.…
@Ashervisalis Brian "Panda" Choi I created new version of lo-poly N99 Last time, I beveled the edges manually a.k.a without thinking. This time, I bevel the edges based on the reference actual pistol images especially hand-grip part. I also add extra segments to create rounded soft edges. In this case, I do not consider #…
So far I add dusty pattern. And, peel off the edges. It still is not perfect. comparing from this one: The reason.. is the "opacity". In the reference image, you can see the core metal that is a gun look through the paint because paint is peeling off naturally. In mine, you can't still see the core metal through paint.…
Looks good. I can only really echo what others have said. Considering this is lo poly, any edges you put in should be purely functional. Even if an edge does affect the shape of the asset, unless it's significant, it probably isn't worth it. As @alex_kim said, the part of the gun they highlighted was not necessary for the…