This was a fun and quick one - found some cool ref and wanted to try out a way of lighting a large area in a way that didn't feel too game-y or wasn't clumsy & expensive: ArtStation Plus now I know the limitations of emissive planes in UE4, I know better when/where to use them
Thanks :) usually I'mm find some ref (or the original scene if it's a re-light) take a Snip and annotate it with some ideas - so far the initial ideas seem to stick and turn out okay. I find it's a good idea to take a break halfway through though, get some fresh eyes on it afterwards, plus I like asking for some peer…
Wrapped up a piece based on various sportswear/fashion concept & flagship store designs, e.g. Nike & Nikelab, Acronym, etc ArtStation And I'm thinking of doing another - with primarily warm tones - based on luxury jewellery & watches (most notably, Citizen. Also shoutout to the R6S White Noise lighting work in this ref,…
Was looking for something to do last night, so here's a RL of the Root Cellar enviro on the Marketplace - ArtStation Before: After: Other than lighting, I adjusted some roughness values, and moved the position of that bare bulb. This was the only room in the scene I re-lit. Tried to get the most out of the basement windows…