It fully depends on what your career path is. If you want to be an environment artist, character artist, prop artist no - if you want to be a technical artist, yes I would recommend learning Houdini. Its quickly becoming the go-to solution for open world games.
Doing fx you will need to learn the native particles in the game engine, but you will also need flip books/sprite sheets to make those particles look like something good. Game fx are more than just particles, there is destruction and increasingly meshed fluid fx. Houdini has the best tools for all those things that game…
After picking it up again and going over the tutorials, I've remembered what the biggest problem I had before was. I literally could not find a single proper "introduction to Houdini" tutorial that would just guide me through the interface and show me all the basics.All I could find were a handful of very specialized…