I know. But I felt like all the attention to realistic lighting that PBR does has "sidelined" other art that doesn't aim for the same thing. I'll be happy when the two videos I posted make headway for providing artists with new tools.
Thats a fair point, but I dont think we should downplay the important of NPR rendering techniques either. and I will still say that PBR limits you in a heavy way to the kind of Disney/Pixar type of stylizisation which is only a small part of "stylized art".
A slow decade or two transition to Disney's full on PBR system. https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf And also Nvidia's real-time global illumination is really cool. I can see that being improved and used in games in the future. And I imagine as computers get more powerful,…
PBR used in stylized art =/= All stylized art I said in my first post, I'm interested in what Arc System Works did. You can find a presentation they did and it goes into detail about it. I also think people are either deliberately ignoring this sentence, or need to read it again. "I want to see art branch out so that…
I think seeing any real-time high fidelity stuff in the short term is going to be really cool. But I could see enthusiast hardware I think in 2-3 years at the ~$1000 mark. If you look back 5-ish years ago, which isn't an unheard of amount of time in game development, PBR was only just becoming a thing. Just a year or 2…
Note, I'm posting this before reading the entire thread. But I saw some mention of machine learning and wanted to share a practical example of it being applied to game rendering. Neural Network (Screen Space) Ambient Occlusion http://theorangeduck.com/media/uploads/other_stuff/nnao.pdf…
This technology generation has put me off following realism 100%. I believe PBR has its place and it should continued to be researched. But I'm a bit disappointed that stylized art hasn't received the same attention. I want to see art branch out so that future games and movies don't have to mimic one common artstyle just…
With the inception of PBR being the norm these days (and doing a pretty good job at mimicking reality I might add) I want to know, what's next? For example, I've seen more and more that VR is starting to get its claws into more full length titles (Fallout and Doom for example) vs titles that resemble more of a tech demo.…