Epic Games had the better marketing. They saw the next gen consoles were coming and they joined the hype machine by showing off their Samaritan and the Elemental tech demos. As well as they extended their reach within the community by making their engine go free first, and they improved their relations with Japanese…
IMHO CryEngine was to complicated for most indie games. I heard something about the engine devs working at cloud imperium now after the crytek crisis when they apparently couldnt even pay most of their staff anymore. Didnt amazon buy the whole thing in the end? But it wont be the same without the devs.
My reasons for not using CryEngine: 1. Not artist friendly or flexible. 2. Poor documentation and community support. 3. Financial woes, who knows if CryEngine and Crytek will be around in 5 years. 4. Not widely used, much more likely to end up at a studio using Unreal Engine or Unity over CryEngine
with Lumberyard I can understand it. If you grew up with CryEngine (maybe your studio chose it at one time), then this might be the next step. But then there are engines like Autodesk's Stingray... who uses that? I don't have hard numbers, but the little buzz created by Lumberyard is like a roar compared to whatever you…
Crytek seemed like a bad choice for developments that weren't targeting the latest supercomputers. They were several years behind for consoles at which point they lost out on a significant part of the market to Unreal, and completely missed out on indies and mobile targeted by Unity. Also their engine is now pretty much…
yea true... It had the least tuts I guess to? And to be fair I never followed what the modders were actually doing with it back then. I was just surprised that as much was possible so quickly. Yep Valve did a lot better with Half Life 2 in consideration for open source dev back then! ( considering the engine was stolen n…
yeah i know, i played it both on cryengine and on lumberyard and it's terrible still. makes sense to me they switched for the same reason i said above - the same tech is available from a company that can support them way better and seems to have a future. Point being with SC though, they have huge money and their results…
I tried to mess with it several times but every time i already have SERIOUS trouble to get my own meshes into the engine, with Unreal this was never a problem you always had a working exporter for whatever 3D package and with CryEngine it was either use 3D Studio Max or GTFO the Maya exporter NEVER worked for me. These…
Star Citizen is using the Cryengine, it's not part of crytek, and they modified it heavily to have any good outcome from it. Cryengine was my feature engine for many years and for my portfolio, but i feel it limits artists, it's super complicated to get characters in and setup properly, a game I worked on at a previous…
As everyone has stated they are playing catchup, Unreal is ahead of the game because they take devs feedback and make them part of the process for improving their tech. I was thinking about learning Cry Engine, but the learning curve is way grander compared to unity and Unreal, which makes it unappealing to me and I think…