I took another try on Houdini thank to video above. I am having problems with converting sky rig into polygons. None of the converter nodes seemed to work. Remesh, Convert, Convert VDB and others didn't work. So I tried to remesh sky rig inside the rig but I got this: I can convert cloud nodes into polygons without…
Well, this is ingenious. Thanks for sharing. I've been struggling with making volumetric clouds in UE4. This one looks volumetric and less resources draining than ray marching clouds. I've been struggling with making volumetric clouds in UE4. I used hand modeled shapes and some noises with tesselation but this technique…
Hey Demno , your video was really interesting and i decided to install the trial version of houdini and try to recreate your demo with the torus. I got it working, my only problem is the torus gets reppelled from the surface and when i try to increase its density everything just gets way to splashy. Any speacial tweaks you…
I'm checking out the GDC vault but I don't have a subscription and so far it seems pretty expensive... So there was ray marching used in the latest Battlefield games, to simulate volumetric lighting, and far clouds. And you ended up using sprites for these clouds, because they are very close and could intersect with the…
I indeed not see. Yeah well, these were just me personal thoughts.Although Thanks for the link and you might be right hehe. Here is an another one about Frostbite and volume ray marching to get volumetric lighting: http://www.frostbite.com/2015/08/physically-based-unified-volumetric-rendering-in-frostbite/ So I'd still say…
I don't know man, many games used ray marching nowadays just so as nicely as something like this, on acceptable framerare...For me this seems poor. sry. You definitely have nicely optimized overdraw but I'm not sure anymore if this is such a huge issue until some amount. I mean it does look alright but you can get the same…