Currently I am having constant crashes when I try to export my subsar files from Substance Designer. If any of them exports, they crash when I import inside UE4. 100% Disc Usage and Memory Usage.
You did very great job for the normal decals! You're not alone! we are doing same thing! You can check out my WIP for the same environment. http://polycount.com/discussion/187774/ue4-wip-star-citizen-corridor-environment#latest
This is a learning place so I dont mind lol. In UE4 there are ways of using the smears and leaks as a Deferred decal. I think you can do that when you make a Material in Designer and using the Substance Plugin to tweak settings and maybe change the curvature too.
Hi guys, I am working on a Star Citizen style corridor for study and portfolio work. Now what I am trying to do is how artists over there do their environments and piece together all of it to recreate one done by Matthew Trevelyan Johns. By turning this into a learning experience, I might learn a thing or two. So I am…
I cant wrap my head around Designer, I need to practice alot before I can make good textures, I did try using quixel but my master material failed :P Right now I realized my UE4 export config was mixed up between channel so I might have better textures :P I may give it a shot again when I get time.
It's quite challenging actually, no wonder they call these guys "Senior" artists :P anyway, most of the normal map details are actually done using normal map decals, I will make a trim sheet of lets say the exhaust grill or bolts and then cut them out and place them on the places I want to as floaters. That is how they do…
Hope you don't mind me hijacking your thread for a bit, but the talk about Substance got me wondering. On SC they use tillable textures so they will always be crisp and sharp no matter how big the asset is and then you add details with Normal Decals, Trim Sheets, etc. My question is how do you add details like smears and…
Hey man, will fav this thread and will be wishing you the best on it as I wanna go on the same path on my last project for uni, and try a shot at CIG. I will have a whole year for it so I wanna do the outside and inside of a small ship (maybe something smaller than the Freelancer); I'm still unsure I will do from my own…