After a hyatus with comissions and cyberpunk, i'm baaack Some animations are needed to give the characters a breather when they are under a lot of pressure, so i decided to add some emote animations that will basically stop the enemies from continuing to pressure the player instead of surrounding and beating them up - also…
Hello - updating a second taunt -stick out tongue at enemy Well, i decided the thing they are going to be doing most frequently i be getting hit so i added some variety to the hit animations, now we have 3 hit variations: original 2 more variations
ooo great link, thanks man! the programmer will still adjust the shooting/slashing animation to gameplay, currently we just got the sprite on the map to try out gameplay (we were thinking megaman meets metal slug). i think the walkcycle has 20 frames and the shootcycle as well, i'll have to tweak it a bit. currently i'm…
Hey guys, i think this is my first post here. I'm a designer from Brasil. i recently got my paws on Aseprite, a great pixel art animation tool and started fooling around with some gifs to try out some pixel art and unrust my animation techniques. Wow what a surprise, Its a joy to work with! So, i decided to play around…
new stuff! repeating shooting for context and now tactical reload i made the animation very long on purpose cuz the disadvantage of being ranged is having to reset your magazine to give time for enemies to close in. he will have to manage ammo and have space to reload - that's why his melee sequence ends in a kick to knock…
thanks vids! updates! ahh, about the marine the bolter is a bit exagerated in size but thats kinda the point - making it caricate. everything is gonna be cartoony and over the top like the orks being brutal but silly the marine's actions are gonna try to feel "tactical" with "swat" vibes. the reload animations i'm going to…
here we go - space marine finally gets special move. i needed a 360 attack to wave clear around him when getting surrounded. (a common mechanic in beat em ups) I didn't want to do a martial artsy street fighter whirlwind kick or whirlwind knife cuz it would feel too kung fu and not soldier enough. So i spent a loong time…
hellooow. after a long hiatus i decided to start working on a game again I'm going to make a full on game soon, but to test our production pipeline, we've began to make a test fangame using 40k for testing reasons and for fun also. hopefully no IP problems cuz its a fan project without any money involved. We do not intend…