@okornyal Thanks! Well of course there are multiple paths to the same or similar outcome, but I tried to dissect what they did in DS3 and copy that way. Basically it is all real but very low poly geo tiles. I made a few variations and they share the same texture sheet. You just need to make sure they are fairly well…
@Benvox2 I wouldn't worry too much about hitting the exact same lighting. Definitely will help with texture/material creation...I tend not to use the 3D viewer in Quixel as a final representation at all as UE4 reacts almost completely different IMHO. From what I can see of the geometry in the DS series, the third has taken…
@Stavaas @Adelphia @ZacD @anMori Thanks for all the comments and suggestions guys. I took it all on board and adjusted the lighting, post processing and fog a fair bit, and I think its starting to look somewhat souls-ish. (Only the above image has had the FOV adjusted) There is still a bit of tweaking to do (UE4 High-re…