Day 2 - Retopo/UVs/Baking/Texturing With the sculpting complete(this is still non-destructive and can be worked on all the way through the pipeline with only the need to re-bake the normal map is necessary) it's on to the next stage: retopology. In keeping with the search for speed in the pipeline I decided to see how far…
@Drav cheers mate, you're welcome. @fuzzzzzz no problem mate. :) Day 3 - In-Engine(UE4) With everything finally finished it's time to bring the assets into UE4, a very smooth process in comparison to years past. ;) It's just a matter of exporting the mesh and bone hierarchy(no controllers/helpers/constraints/etc), with…