1+ for having a better skewmesh based workflow. Can't handplane do all of this automatically, including tesselating the low poly itself? Also, it would be nice if match by name functionality is implemented, just like in Substance Painter / Designer. Details here:…
I'm a Blender (v2.77) user. My goal is create the mesh in Blender and then export it on Unity 5.3 I read the help center on site and I would like to ask you a thingh. You wrote in Unity 3.5 Workflow - Export: "your low poly object must include mesh normals but does not need tangent" IF I EXPORT IN FBX Does this mean that i…
We just released v0.93 of handplane baker to gumroad. There are lots of fixes, features, and workflow tweaks. This build is polished enough that we are ready to start concentrating on adding features. Get the update here: http://gumroad.com/l/znpF# Changelog: v 0.9.3 *Fixed Issue where some users reported not having the…