The Polish step after Dynamesh will smooth them out as long as the underlying curves have enough segments. Use high segment counts in the boolean operands.
Import boolean constructed object as voxels (or make an object with 3d Coat primitives and its boolean ops on geometry) and then Geometry->Smooth All I would assume.
Not quite, I always recommend bringing in dense geo for curves. Think of dynamesh and polish as nothing but a minimum edge width pass. Large curved features should be defined in the boolean stage as much as possible. That said, a good addition to this method that Harry Ridgeway informed me of, is to set polygroups by…
You can create UV seams by smoothing groups in Max, right ? right ?! Dunno if it's available in vanilla Max or with a script/plugin, but i'm pretty sure there something that does it.
Yeah, if you're trying to do an entire gun as one object like that then the dynamesh would have to be really high resolution... you'll also get transitions that don't make sense, like the fire selector smoothing out into the receiver when they're actually separate parts. You'll get better results if you split all the…
so is there any way I could make this look highpoly without it sharpening the edges? I intentionally used a low amount of geo because Imnot a fan of using tons of geo. So to any experienced user here, is it possible I could get good results? When I dynamesh it automatically sharpens the segments of the cylindrical holes…
How do you get the dynamesh to play properly once the booleaned mesh is all faceted out when dealing with round objects? When the dynamesh smooths out the facets don't go away.
@Bumblebee Yes. I am not using Max but what you can do inside Max is to add smoothing groups then inside UV editor you can split UV islands based on your smoothing groups. Next step in Zbrush is to go to Polygroups and hit the "Auto Groups with UV" button. Now go to Geometry->Crease and use "Crease PG" button. Now just…
Hi. I've just started learning 3d modeling and I still strugle with topology when smoothing. I see this method eliminate my problem and it's much more appealing for me. But is it good to learn that for a beginer?
Thanks Another Caveman! Yeah I was doing that and sometimes it was taking a while before the editable Poly became available, so I assumed it wasnt working. Thanks for the screenshot everything is smooth runnings now. Cheerio