You can see how to use dynamesh with boolean objects at the end of this video. Maybe that can help. The secret is to use polygroups before you dynamesh. After that, you can use the polish by features to make your bevels. watch at 4'40" https://www.youtube.com/watch?v=m2LGtvwCLy4
Yes, staying in Max is a bit of a hack in comparison to dynamesh or a tool like meshfusion in modo, but dynamesh method is a little clunky I feel. Did you see the presentation at Zsummit 2014 showing this exact technique? Some nice examples plus the mask/project trick to clean up the inevitable dirty edges that dynamesh…
UV's seem fine. If they were stretched the normal details on the handle in the picture would also be stretched... The problem seems to be in the high poly after dynamesh.
Hey guys, thought I would post this instead of starting a new thread. I sent my HP handle out of 3DS Max(with 3 subdivision levels already) and someother HP objects I want to subtract boolean. I go to Zbrush and subdivide my handle once again and perform the boolean operation. I then Dynamesh it as I want to polish and add…
anyone knows why it freezes when i control and drag? It used to work but now it doesnt. It always keeps freezing. Anyone know what causes it? edit: yes, whenever i want to dynamesh by ctrl + drag it freezes. This problem didnt occure just 2-3 hours ago. What is going on? Observation Number 2: It seems to work on other…