Oooh, as long as were asking questions. Do you know if MODO is going to be getting engine support anytime soon? If I recall correctly, it was the number 3 pick by the community some years ago when that poll was made, and the higher picks have already been supported for a long time, but I haven't seen or heard of any…
Houdini engine replaced batch, or 'headless' licenses of Houdini, that is why it cost money in the past. Anyway very glad to see this it's a big step in the right direction and will hopefully open up the possibility of shipping Houdini assets in final products. The marketing communication from SideFX is always pretty…
There are many issues that Houdini can address in the game industry,but listing them would be useless because they are very subjective.I think that SideFX right now only needs more game artists to showcase what they have been doing with the Houdini Engine and Houdini. If there is more interesting content shared by artists…
Hey all, I'm Ben, Games Community Manager at SideFX. My apologies for getting into this thread a bit late. First off, thanks a lot for all the feedback, it's definitely appreciated. This kind of feedback is crucial to improving Houdini and making sure our community knows the details about licensing, difference in Houdini…
It's an extremely powerful and flexible toolset.The question you have to answer is whether it'll save you money or not. As an indie or home user there's no question about it - if you can make basically any use of it, it's worth the money When you're talking about larger studios licensing costs get pretty hard to swallow -…
It can do a lot more than this.If you have a week-end someday and think you can spend it learning Houdini really quickly go for it.You can literally do some simple yet amazing stuff in a super short timeframe,and unlike Sverchok or Grasshopper if you make a nice text editor for your game in Houdini it can work on Maya,Max…
Some year ago I send to SESI topic in which I asked couple questions to which couple guys from here answered. After that they hired Community guy (which I found strange that he is not participating in this topic yet) and made Houdini Engine free (at least for Indies) which was also suggested in that topic. Also on Odforce…
I've always felt the way SideFX has communicated the features/benefits of Engine needs improvement, and it's something we're actively working on, but like so many other things it often comes down to resources. @FANSUB I'm a VFX/animation guy and I often have to search around for far too long just to find the right…
@Grimwolf Engine for Modo is/was in development - very early beta, I believe it was being done by a third party - not SideFX, I'll check on it's status on Monday. @PIOR thanks, I think it's a case of simply not knowing how to talk to the games world :) But I think I can say that in the animation/VFX industry SideFX has a…
@goldfarb : thanks ! I appreciate the offer for help. At the end of the day, the point I am trying to make here though is that SideFX shouldn't wait for potential users to come to them - they need to be proactive about showcasing and supporting their products. And there is no need to be as big as Autodesk to do that (as a…