It was free - With every sold Houdini Indie license you got 3 nodes of the Engine. But now people can use the engine and assets created by others, without paying anything.
those "assets" aren't standard assets like we know,and should be considered more as tools than assets. To simply put it,Houdini lets you create tools that are exportable in many softwares with the help of the Houdini Engine. These assets are like plugins.Someone created a Mesh Fusion like asset for Max,Maya and C4D and…
@Kwramm : Houdini Apprentice is the same as Maya PLE in regards of limitations. Watermark, different file formats, etc. Ouch, that's a bummer. I'll probably still try it anyways out of curiosity anyways ...
There are many issues that Houdini can address in the game industry,but listing them would be useless because they are very subjective.I think that SideFX right now only needs more game artists to showcase what they have been doing with the Houdini Engine and Houdini. If there is more interesting content shared by artists…
@Fansub : I love tools like this ivy generator - it's really great when this kind of stuff comes together, often as a collaboration between engineers and artists. It's a big part of what makes working in games so interesting ! @Goldfarb, @Aabel : They don't need to be Autodesk, they just need to seriously rethink their…
"Developers wishing to make custom tools for their game will still have to shell out the annual $199 subscription to Houdini Indie." Dirt cheap if you are indie. I agree there is communication problems. I didn't really understand it until I started using it.
Yeah, I must admit I have been quite puzzled by their marketing and communication. So basically there's Houdini to create complex procedural assets (not free), and then a plugin to inject these into a game engine, itself called "Engine" (this plugin was formerly not free, and now free for "indies"). Is that right ?