Very promising indeed . Some things are better than their Substance Designer analogs . I don't like transform gizmo. Although it allows to set center of scaling precisely in a random chosen place, while Substance Designer doesn't at all , the scaling itself within that tiny gizmo is very inconvenient. Would be nice to have…
Hello, We've added a new node to PixaFlux that generates sprites with shape and color, and renders complex parametric multi-texture images. The sprite creation is executed by a very simple but powerful Lua script that connects nodes with functions and values to generate complex patterns. PixaFlux's Sprite It node. This is…
Thank you for your suggestions gnoop! Currently in PixaFlux all nodes support only image for input type, but the nodes have an internal policy of what to do if two input images have a different type. For example, if you mix a RGB and a Mono image, the Mono image is mixed as an RGB image. Yes, something like the Photoshop…
Yes, node groups and M are super cool, also an ability to auto-connect nodes and use Blender hot keys. I also like how I shouldn't care of color vs grayscale inputs. Blender recognizes the right one by itself . As for 9 points I rather need an ability to scale bitmaps around precisely placed center of transform , like…
Hello gnoop! Thank you for testing PixaFlux! We have always been considering improving the Transform gizmo to something like a bounding box the size of the image, with 9 points that you can drag, and each point has its own action (translate, rotate, scale). We'll probably implement it soon! What do you mean with "borrow…
Hello gnoop, Thank you for your comments and feedback. We have done some research on how to use the GPU and OpenCL for image processing, but we haven't implemented anything in PixaFlux yet. We know this would be a great improvement, and we'll start identifying the most common processes and porting them to OpenCL. We're…
Hello, There is a new PixaFlux release (2017-07-26). In this release we're introducing the Curve Sculpt node, which generates height, normal and mask images from Bezier Curves. With this release we're also adding a new Value Compare node to simplify compositions with the VALUE image color mode. We've also uploaded a new…
Hello - The smoothing node seems very interesting (could be a nice time saver !) but the model loader doesn't seem to load hard edges/smoothing group properly, thus making the node not usable. Here is a comparison with what Autodesk FBXViewer displays for the same OBJ test model : Some notes on small details : - No need to…
Hello RealityFix, Yes, we have plans to integrate PixaFlux on game engines and 3D applications like 3dsmax or Maya, but these are long-term plans. In the near future we'll focus on providing more compositing tools and nodes, and simplifying the current workflow. Thank you for your interest!