No problem ! There are more Max users in this thread then Maya users so it's always great to see solutions for both users ! :) I'm going to hijack the discussion a little bit too ^^ Looking at the bevels 3Ds Max produces i noticed a few "triangulated-corners" on the bevels that produce a kinda "meh" result.Maya 2016 also…
EDIT : You can get ShapeShifter right here. Hey guys :) For the past months I've been working around 30 minutes to two hours on a project that involves automatic generation of game assets.This thread will be used to have some feedbacks and update the project at the same time :) Keep in mind that i rarely work on this…