Polygons current average what? The script i wrote averages currently selected vertices position in x/y/z(depending on what you choose when calling the function).
No it works on vertices. But like I mentioned, converting selections in Maya is easy. You have a foldout menu for this under Modify. Or just ctrl+f9/f10/f11/f12. Actually I think the script does produce some result if you were to run it with faces selected. I managed to do this myself by mistake and oddly enough it…
I'm not sure it does exactly what you want, but it's an amazing script, so I'll mention it. Funky Bunnies' FB Poly Planarize script for Maya. He actually has a bunch of awesome scripts, besides that one, too. It allows you to snap all selected vertices to a particular plane, or a "best plane" which is essentially the…
If you want all polygons on your mesh to become planar... Triangulate it. :wink: Other than that, it's not really feasible to do that without your mesh's shape drastically shifting, if it's possible at all. The domino effect you mentioned would just work in reverse, forcing vertices to move out of place across your entire…
Sorry I still don't follow. Just saying that you want to average them isn't descriptive enough for me in this case. I need to grasp what it is you want to average, what attribute/property? I was wrong about you wanted earlier. Do you mean that the selected faces are the ones that should assume an average rotation/position…