If you want all polygons on your mesh to become planar... Triangulate it. :wink: Other than that, it's not really feasible to do that without your mesh's shape drastically shifting, if it's possible at all. The domino effect you mentioned would just work in reverse, forcing vertices to move out of place across your entire…
Polygons current average what? The script i wrote averages currently selected vertices position in x/y/z(depending on what you choose when calling the function).
Blender has this functionality built-in. If you care about having all planar polygons in your mesh you can take it over there, run the Make Planar Faces operation, and take it back to Maya.
I know some of you are loyal to the funkyBunnies script, I ask you to take the OBJ file attached in a previous post;and make the polygons in the mesh non-planar without moving them along an axis as the funkyBunnies script will do.
While I was able to make individual polygons planar using @"Funky Bunnies" script, I couldn't get it to stay true as I continued through processing the other faces. It does a great job at making a given face planar to itself, or making a whole mesh planar to itself as a whole, or to an axis, but it really doesn't do a…
Oh, make each individual quad planar? I imagine that could potentially change the shape of the mesh quit a lot, at least in certain circumstances. I'd be interested in seeing if such a thing can be done though; planar quads look so clean. I suppose you could run the @"Funky Bunnies" script on each separate face, using the…