Polygons current average what? The script i wrote averages currently selected vertices position in x/y/z(depending on what you choose when calling the function).
While I was able to make individual polygons planar using @"Funky Bunnies" script, I couldn't get it to stay true as I continued through processing the other faces. It does a great job at making a given face planar to itself, or making a whole mesh planar to itself as a whole, or to an axis, but it really doesn't do a…
Can you maybe describe what you want a little better? I thought I knew what you were looking for, but now, I'm really not sure. Maybe some visual aids to help explain, because as far as I can tell, that script does what you've been describing. So if it's not what you're looking for, you're not describing it well enough for…
Oh, make each individual quad planar? I imagine that could potentially change the shape of the mesh quit a lot, at least in certain circumstances. I'd be interested in seeing if such a thing can be done though; planar quads look so clean. I suppose you could run the @"Funky Bunnies" script on each separate face, using the…