Wow. low, med, high armor? so if I'm doing a faction that has 15 vehicles, I'm doing 3 armor variants and winter variants for each of those? If that's the case that's 90 textures. That's a tall order for 3 weeks with a full time job (less than three weeks now since I haven't gotten my copy of the game yet) I suppose if you…
@Grumpntug You only need to make 1 texture per vehicle (as each vehicle is only in 1 weight class). You can then upload this as a summer skin mod. If you have time you can then copy the frost layer out of the source files and add that to make the winter variants. You can see here the vehicles that belong to each weight…
Thanks all! Yeah, in game is the next step tonight for this guy. From there, I'm going to work with colors, contrast, winter variation, etc. until it looks good in game which will nail down exactly how I'm going to approach the other 14 models. This one was slow going but I have a large library of parts now so I think it…
Relic_Orca your point is not correct , Grumpntug have done an excellent work , because he adjust nrm etc and devote hours , so his "pain" and hours that devoted is something that regognising only from us thouse who get involved in the developing of skins. we know how much time need to do such work, also that is a point…