Looking at the files provided the number of PSDs dont match up with the number of vehicles per faction. That tells me there are probably shared files but it would be nice to know what the overlap is. I don't know what to be looking for. There's a texture break down on the wiki but it doesn't say file name, just vehicle…
I had the same issue, I was messing with the german Tiger and it only had diffuse and the track map. I wonder if as long as you name it properly and dump it in the folder it will overwrite it
I did change the folder name when I got it to work. Originally it was 2 Tone Disruptive Ambush Winter , then I changed it to Disruptive Winter and it worked so not sure
Try removing the P4, and build mod. If that works then after it's built, add the P4 back in and try to build. Just to be sure, are you sure it's named correctly and in the proper faction's folder?
no , you have to rebuild and update , btw can you explain that? polycount goes where? I also forget that ! so we have to name the skinpack polycount_something ..... I have a sudgestion entries adding polycount name i.e description of icon must be acceptable, I mean is to difficult to me to rebuild these 2 curate items ,…
D'oh! Check the Documents\My Games\Company of Heroes 2\warnings.log file and search for the name of your mod to see if the game printed out any useful messages when it tried to load it.
The default icon is a white question mark on a black background. So it looks like it's picking up something, presumably that you provided. Is there a file called icon.png? What does that look like? Did you create just one icon? Six individual ones? What did you call the files, and where did you specify in your mod what the…
Hey guys! My name is Bartek Nowakowski, and I am a Senior Artist here at Relic. I've been on the Company of Heroes franchise for over 7 years now, so I hope to be more than capable at answering any of your art and pipeline related questions :blush: We love what we see so far - keep going!
Strange. So you didn't provide the grey icon, but it's picking it up from somewhere. And it's definitely an icon image because it has the lighting and shading cues around the edges. The default question mark icon is saved as a png so building the mod picks it up. So not discounting your first instinct that the grey icon is…
I think someone at Relic's legal dept might be confused as to who's sponsoring and helping the contest: http://legal.relic.com/polygon-competition.html The forums and sponsor should be Polycount, but they've attributed it to the Vox Media property and game review site Polygon. I've checked Polygon's forums for anything…