This is my fan art inspired in Assassin’s Creed syndicate game made in unreal engine 4. It has 2 LOD levels with only 8 textures of 2048x2048. I will post more images of the work. Next step doing the train and props. Suggestions are welcome. https://youtu.be/BMtL4McwkCw markusenes.artstation.com
Hi, I made a sci-fi grenade as an exercise for speed modeling/texturing. I set a time frame of 8 hours. All renders are realtime in Marmoset Toolbag Here's a turntable: https://www.youtube.com/watch?v=d-d4QlfKJZw And here's my thread with more shots: http://polycount.com/discussion/170858/scifi-grenade#latest…
@Ra6ga5ka - That shader is awesome! Your material definition is spot-on. I've recently had a nice bit of downtime, so I thought I'd put it to good use and have a bash at imitating the gorgeous Overwatch art style in UE4. I guess there is also a little bit of Mario Kart 8's env' art in there too :D Check out the thread!
Hi! I'm still working on the texture but i have created a little animation just for fun, and i hope you'll enjoy it. It took me about 8 hours to make this animation : I started by making the blocking poses and i smoothed the curves afterward, adding some weight to them. model Have a nice day and happy new year ( yes yes,…
A rerender of an old project I did before (Its amazing what you can accomplish when you don't need to spend 8 hours to render a mediocre shot in 3ds max 3 years ago). I also hate how 3ds max sucks when it comes to opening older versions of its format. More shots available in my…
A really fast 2 day study I did! I had a lead friend mention that they work at 8-16 hour paces in-house, so I decided to do just that. Next time, I'd like to slow down a little bit more to focus more on anatomy but I'll fix what I learned on a new piece. (It was an experimental piece to prepare me for making my own designs…
Working on a Top-Down zombie survival shooter (2-8 player co-op). The game is called Dop Town (a spoonerism of Top Down), and I'm hoping to release it on steam within a year. The following is my youtube playlist of 30-seconds-or-less minor 'advancements' made during development... a cool thing to watch in under 2 minutes…