After a long break and design changes i am back on this guy. Mostly done with tileable texture, custom vertex normals and decals. rendering with 3dsMax 2015 Viewport / Quicksilver.. i will try to get this model in U Engine 4
I'm from 3AGAMES.I just finish a work for challenge PBR workflow.modeling in Zbrush and 3dsmax. All texture in substance painter. Large size image and details please check the below link. Thanks http://polycount.com/discussion/175012/piano-stool-by-pbr-workflow-in-unreal-4#latest
Hey everyone, it's been awhile since I checked in here. Seems like I missed a lot! Here is an armchair I made this week for an arttest. I used Zbrush, 3DCoat, 3dsmax and substance painter. Also check the artstation page for higher res: https://www.artstation.com/artwork/N41Ld Cheers!
Hotel 13 is a personal project and i am responsible for modeling/texturing all the assets and assembling/lighting the scene in unity5. There's alot of room for deep details in the project but had to lock it somewhere, so here it is :) softwares : 3dsmax / photoshop / unfold3d / substance b2m / quixel suite / unity5 see…